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Design and Implementation of Virtual Interaction in Tangzha Ancient Town

Jiaxin Tang, Changyong Zhu, Shizhen Zhou

Abstract


In recent years, as social and economic progress and living standard of people increases, increasing number of people has
financial conditions to relax by travelling, but a host of major cultural tourist attractions are seriously damaged due to natural or
human reasons, hence, we are constrained by offline and firsthand travelling experience. The high-speed development of internet
technology and continuous improvement of computer software and hardware pave the way for the development and application
of virtual reality technology, thus generating a kind of brand-new travelling that is appealed to young man. This article studies the
combination of virtual reality technology and cultural tourism resources, taking Tangzha Ancient Town, the first industrial town
of Nantong as the pilot.

Keywords


Virtual Reality, Cultural Tourism; Virtual Travelling

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References


[1] Wang Hongfei. Research on the application of three-dimensional panorama roaming technology in tourism industry[D]. South China University of Technology, 2013

[2] Liu Peilin. Virtual reality and network presentation of tourism characteristic town[J]. Journal of Tourism, 2008,33(06):3-5.

[3] Qie Sai, Ding Bin. Application of virtual reality technology based on Unity3D in science popularization activities[J]. Robotics Technology and Application, 2012(06): 25-27.




DOI: https://doi.org/10.18282/l-e.v9i4.1692

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