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The Influence of Virtual Geometry Technology on Animation Industry

Yuxian Bai, Junjie Fan

Abstract


The emergence of virtual geometry technology has changed the cost and way of animation production, which has promoted the
improvement of animation level and the output of high-quality animation, reduced the threshold of animation production, and enabled more
people to transfer cultural connotation through such forms of expression of animation.

Keywords


Virtual geometry technology; GPU

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References


[1] X. Gu, S. Gortler and H. Hoppe , Geometry Images, SIGGRAPH 2002.

[2] J. D. Foley et al. Computer Graphics - Principles and Practice, 3nd Ed., 2013.

[3] Direct3D 11 曲面细分技术 Tianyun Ni (倪天芸), Nvidia 2010.

[4] Leif Kobbelt. Discrete Fairing. In Proc. of the 7th IMA Conf. on the Mathematics of Surfaces, 1997.

[5] Chandrajit Bajaj, Fausto Bernardini, J. Chen, and D. Schikore. Triangulation-based 3d reconstruction methods. In 13th ACM Symposium on Computational Geometry, 1997.




DOI: https://doi.org/10.18282/l-e.v10i2.2285

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